![]() ![]() It’s not much, but it’ll help you get through the first encounter. In here, you’ll find a small Pocket Knife which can be used as a weapon. Pick it up, and you’ll be able to open the door next to him. Hold down the left Alt button to check the items that you can pick up, and you should see a Greasy Key near Ifan. On the lower deck where you woke up, head over to where Ifan was standing. But before you do that, you’re going to want to arm yourself. After your character wakes up, your goal is to head up the stairs, where you’ll soon encounter your first enemies. However, before too long, disaster strikes, and you’ll be forced to engage in combat with a few enemies on the ship. The prologue of Divinity: Original Sin 2 starts you off on a ship en route to Fort Joy. Then, combine the two stacks, and you'll prompted to either combine the stacks or craft something better, assuming your level is high enough.Getting Your First Weapon in Divinity: Original Sin 2 You'll be asked how many you want to put in the new slot. To do this, hold SHIFT, then click-drag the Minor Healing Potions into an empty inventory slot. In order to combine them, you'll need to split the stack. If you have multiple Minor Healing Potions, they are likely stacked on each other. For example, to create a Medium Healing Potion, you must combine two Minor Healing Potions. Some recipes require combining two of the same item. Blacksmithing, including repairing gear, works the same way. If your level is not high enough, you will be informed as such. Assuming your Crafting level is high enough, the item will be created. ![]() To craft it, simply drag either item onto the other. For example, to craft a simple Minor Healing Potion, you need a Penny Bun Mushroom and an Empty Potion Bottle. To craft most items, you only need to drag one ingredient on top of another. ![]() Repairing gear, or crafting normal items such as potions, do not need additional items to be crafted. Forges are not portable, but there are many around the first one you can find is out in the open behind the abandoned house in Cyseal. Just keep an eye on your gear durability!Ĭreating a piece of gear from scratch requires ore, which can be smelted by dragging metal onto a blacksmith's forge. Simple repairs to your gear only require a character to carry a repair hammer, so if one of your normal party members takes Blacksmithing and carries a Repair Hammer at all times, he will be able to repair gear for free even in the middle of a deep dungeon. The downside is that your characters won't be able to craft or repair in the field, which is an immensely helpful skill. Instead, once you can hire additional heroes, put all of their points into Crafting or Blacksmithing (or both!), and just keep them inactive unless you need them. Let your Source Hunters spend all their Ability Points in their weapon, magic, or defenses as applicable. Therefore, one possible strategy is to not put points into Crafting or Blacksmithing with either of your Source Hunters. Once you unlock the Hall of Heroes in the Homestead (generally in Part 2 of the Walkthrough), you'll be able to hire additional heroes to journey with you. Because money is hard to come by early, this can save you a lot of gold and keep your party well-outfitted for those difficulty early battles. Characters can upgrade, repair, or outright create their own items, weapons, armor, spell scrolls, and more. Crafting and Blacksmithing are two helpful but optional Abilities characters can take. ![]()
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